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Old 02-08-2010, 05:09 PM
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Default Dragonball Online Basic's Guide

This guide is a work in progress and will eventually contain just about everything you'll ever need to know to play Dragonball Online in Korean.

Before I start, there's one very important rule you should always follow: Don't Panic! Don't expect to get into the game and cruise through everything. Even if you've played all sorts of MMORPGs in your native language; going into a new game and not being able to read a single word will be strange at first, but if you follow this guide though you should get comfortable in time.

It's also very important that you have people to play with. You're not going to be meeting new people in-game. Luckly, Dragonball Online Community has more English speaking players in the Korean version of the game than anywhere else on the internet; so if you're looking for people to play with you're already at the right place.

Lastly, NEVER SPEAK ENGLISH IN THE PUBLIC CHAT. If someone starts talking to you: just ignore them or run away. Do this even if they talk to you in English. The members here should know not to speak English in the public chat so no one should willingly try to contact you this way.

The Basics
The User Interface
LP, EP, and RP
Scouters and Power Levels
Grouping
General Quest Guide
Character and Item Stats
Miscellaneous

POSTING IN PROGRESS, This guide is not made by me

Last edited by Dutch-evil; 02-08-2010 at 05:45 PM.
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Old 02-08-2010, 05:10 PM
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The Basics

Create your character (very straight forward); move with the W,A,S,D keys or the mouse. You can click and drag spells from your talent tree into your spell bar and use them there. Read up on this guide for all of the other key bindings and game settings. Once you've got something you're happy with you can start to play the game.

If you want to skip the opening text or the tutorial there's a button on the bottom right that'll let you do that.

You won't be required to read Korean, but you should at least see the Korean characters (Hangul). If all you're seeing is squares you should really do something about that. Ask Google how to install a Korean language pack for your Operating System. Again, it's not absolutely required, but it will help you a lot during quests. For information on how to install the language pack: please read this guide.
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Old 02-08-2010, 05:13 PM
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The User Interface


Most of the UI indicating your character information is pretty basic for all MMOs. The mail icon at the top light will glow as it is in the image when you have unread mail. The circles under your RP are RP bubbles and more information on that can be found here. The circles at the bottom left hand corner are for your weapon and armor attributes. More information on weapon and armor attributes can be found here. The one on the left is the attribute for your weapon and the one on the right is the attribute for your armor.



The skill bar, much like the user information, is pretty basic (especially if you've played WoW in which it's exactly the same). You can click and drag skills or items into the skill bar and then press the key labeled with the slot to use that skill/item. You're able to have up to 3 rows on your skill bar. For the second and third row: a ^ indicates that you need to press ctrl and the key and a @ indicates that you need to press alt along with the key.



When you target another player this is what you'll see. The four diamond icon you see at the top right will give more options when clicked. In the order you see them in the image they translate to: Trade, Add as Friend, Duel, Follow, and Cancel. Depending on whether you're in a party or in a guild other options may be added so you're better off learning how to recognize which is which and not remembering them by their order.



If you're the leader of a party you'll also have the icon shown here. This lets you mark targets and displays a number above their head visible only to members of your group. You can also mark a target by holding shift and clicking on it.

Last edited by Dutch-evil; 02-08-2010 at 05:24 PM.
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Old 02-08-2010, 05:30 PM
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LP, EP, and RP

LP and EP are simple, LP is your Life Points (0 = death) and EP is your Energy Points (what you use to cast spells). RP is similar to rage in other MMORPGs. You can increase your RP by taking/dealing damage or by Powering Up. Your RP will constantly drain.

As you gain RP you'll notice the bubbles under your RP meter start to fill up. These are known as RP bubbles and are used to add special effects onto your spells. Adding an effect will cost you 1 RP bubble. You can add an effect by holding down the button for a skill instead of just tapping it. If you hold it down for long enough a few bubbles will pop up on the bottom of the screen. Hit the corresponding number for the effect you would like to add.

The type of effect you can add depends on the skill.

Increase skill's power
Has a chance to knockdown your target
Increase effect duration
Decrease casting time
Break through guard
Reduce cooldown
Decrease EP cost

If you go into your skill tree and click the small circular icon next to a skill you can choose a default effect. When you go to boost the skill the default effect will activate without you needing to choose it. You can then unassign a default effect to a skill by clicking one of the check boxes.

Last edited by Dutch-evil; 02-08-2010 at 05:41 PM.
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Old 02-08-2010, 05:42 PM
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Scouters and Power Levels

Your scouter will tell you a couple of things by default. When you scan a target it will tell you its power level, it will tell you if you need it for any quests, and it will tell you what kind of attacks it has. The power level is simply a mechanic to measure how dangerous something is, the higher the power level the stronger it is. Power levels are based off of all of your stats, but for stats like LP, EP, and RP it is based on your current amount of that stat and not your maximum amount of the stat.

Scouters can be improved by adding chips to them. Each scouter has a certain number of slots and a certain amount of power. Each chip will take up 1 slot and some power (indicated at the very last line of the item description). Chips may either add a new ability to your scouter or increase a stat. More information on stats can be found here.
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Old 02-08-2010, 05:44 PM
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Grouping

Grouping with someone is simple, follow Monolith's guide on how to add friends here and after adding them as your friend click their name and then on the icon of the two people standing next to each other. This will send your friend a group invite. Note that both of you must be in the same channel to group together. A box will pop up when you receive an invite (remember: left is always accept).



The options in a group appear above the list of members in the group. The icons from left to right are options for: General Party Options, Zeni Distribution, Item Distribution, Dungeon Difficulty Settings, and Member Information. More information on these options will be added later.
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Old 02-08-2010, 05:53 PM
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General Quest Guide

Along with the Korean text being visible your best friend for questing is the quest giver scanner chip. You'll get this chip real early in the game and should hold onto it for the entirety of your adventure. It's possible to swap this chip out for something that increases your stats and then put it back in for when you want to scan for quests.

When you put this chip into your scouter it will give you a second option allowing you to scan the area around you for any quest givers.





As for actually completing the quests: just walk to the red circle indicated on your map. Once there, there's two ways to look for your objective. If you can't see the Korean text you'll have to scan everything. Once you scan a monster your scouter will indicate whether or not that monster is needed for a quest.



This isn't the best way to do things though as sometimes your objective will not be a monster. The suggested way is to match up the Korean characters. Notice that some objectives listed for the quest are items dropped by a monster and not the actual monster itself. To get the name of the monster you need to kill mouse over the red circle on your map and a name should pop-up. Match this name you get here with the name of a monster/object and you'll be good to go.



Most, but not all, quests can be completed like this. Some very early quests will have objectives such as: scan a monster, mail a letter, duel another player, open a shop, fight in the arena, or identify an item. The red circle will not appear on your map for quests like these and can be skipped if you can't figure out what to do as the rewards aren't all that amazing. Some quests involve you simply talking to an NPC (the NPC will have a grey face above them) and others will have you visit a location. The most common though are the ones involving killing monsters, so the above information will be useful for the majority of your questing.

The only quests I'll talk about that have strange requests are the timeline quests as they are, more or less, required. At the end of the quest you will get a new ability, but you won't have completed the timeline quest. To complete the timeline quest you must demonstrate that you can use the ability. For the Grandpa Gohan quest you need to use a charged up ability on him, for the Ox King quest you need to use the Guard ability (press Shift), and for the Chichi quest you need to use dash (double click or press any directional key twice).
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Old 02-08-2010, 05:56 PM
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Character and Item Stats

The following are the character statistics found in your character sheet:




Strength increases Physical Attack
Dexterity increases Dodge Rate
Constitution increases LP
Energy increases EP
Soul increases spiritual resistance
Focus increases Hit Rate

When looking at the stats, remember that "감소" means reduce and "상승" means increase (these will be at the very end of the line). Below is a list of most of the stats you will see on items. While this list may not be complete it should still prove to be very useful.

힘 - Strength
민첩 - Dexterity
근성 - Constitution
기운 - Energy
기합 - Soul
집중 - Focus
타격 공격력 - Physical Attack
타격 방어력 - Physical Defense
크리티컬 확룔 - Physical Crit Rate
기공 공격력 - Spiritual Attack
기공 방어력 - Spiritual Defense
그리티켤 확룔 - Spiritual Crit Rate
명중룔 - Hit Rate
호피욜 - Dodge Rate
스킬 재사용 시간 - Skill Cooldown
독 지속 시간 - Poison Duration
출혈 지속 시간 - Bleeding Duration
복통 지속 시간 - Abdominal Pain Duration
혼란 지속 시간 - Confusion Duration
공포 지속 시간 - Fear Duration
마비 지속 시간 - Paralysis Duration
최대 EP - Maximum EP
최대 LP - Maximum LP
상태이상 성공 - Condition Hit Rate
상태이상 저항 - Condition Resistance
공격속도 - Attack Speed
방어율 - Defense Rate
퀘스트 찾기 - Quest Search (see here for more info)
스카우터소모전력 - Scouter Power Consumption
내구도 - Durability
앉아 있을 때 LP 회복량 - LP regeneration while sitting
앉아 있을 때 EP 회복량 - EP regeneration while sitting
EP 재생효과 - EP Effectiveness
LP 재생효과 - LP Effectiveness
판매 금지 - Cannot Sell
유저거래 금지 - Cannot Trade
창고저장 금지 - Cannot Store in Warehouse
공유창고저장 금지 - Cannot Store in Shared Warehouse
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Old 02-08-2010, 05:56 PM
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Miscellaneous

This section is for some of the other elements of the game people might have problems with but don't really fit in with any of the above categories.

Weapon and Armor Attributes
Bot Checks
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Old 02-08-2010, 06:02 PM
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Weapon and Armor Attributes

Your character has a property for his/her weapon and armor. The possibilities are:

Nothing
Strange
Wild
Elegant
Funny
Honest

You can raise the attribute of a weapon or piece of armor by going to any vendor and asking them to upgrade your item (it's the last choice).





In addition to giving your weapon/armor a property you'll also be boosting your weapon's/armor's stats. The text I boxed in red is the item you need to upgrade your weapon/armor and the text I boxed in green is the quantity of that item you need. To select a property you simply drag the item you need into one of the boxes corresponding to the property.



All of your items have a property which accumulates into a general property for your weapon and armor. Depending of what property you're fighting against the damage you do and the damage you take will be modified. The "Nothing" property has a -5% effect against all properties, but all other properties have a different effect against all other properties (the properties have no effect against themselves).



On each row the property in the center is the property we're looking at. The one in the light green it has a +5% effect against and the one in the darker green it has a +10% effect against. The one in the light red it has a -5% effect against and the one in the darker red it has a -10% effect against.

Last edited by Dutch-evil; 02-08-2010 at 06:26 PM.
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