Dragonball Online: Icon 2009 Presentation!
Dragonball Online: Icon 2009 Presentation!

All in all this was an interesting presentation which revealed aspects of Dragon ball Online which we were currently unaware of.

The presentation mainly focused on Intellectual Property (IP), and the relationship between South Korea and Japan when the game was being developed.

NTL’s creative director Koji Takamiya gave the power-point presentation. The presentation contained 65 slides; we will only discuss the more interesting/informative slides in this article.

All in all this was an interesting presentation which revealed aspects of Dragon ball Online which we were currently unaware of. The presentation mainly focused on Intellectual Property (IP), and the relationship between South Korea and Japan when the game was being developed.  NTL's creative director Koji Takamiya gave the power-point presentation. The presentation contained 65 slides; we will only discuss the more interesting/informative slides in this article.  The Presentation  Koji Takamiya started the presentation talking about NTL’s role in the creation of Dragon ball Online. Koji said that NTL worked on the graphics, reserving Intellectual Property, the storyline, programming and marketing of the game. Koji also said that “NTL were very proud to be working on a title such as Dragon ball Online and would continue to support the project.” Koji talked about several issues which they had with Intellectual Property and the ways they tried to resolve these issues. Koji said  “The uproar which happened in Japan when South Korea were developing Dragon ball Online ultimately led to NTL into co-developing the game. Fusion was needed between Korea and Japan for DBO to be successful ”  he then laughed. Koji then continued to talk about the advantages and disadvantages for developing for a well known IP,  “many advantages come from developing a well known IP, Easy Promotion is one of these advantages. The biggest disadvantage we had was the copyright restrictions that were in place protecting the IP.”  Koji  - “You see it is very hard when you do not have the main Dragon ball characters to work with, like in other games on the X-Box 360, Playstation 2 and Playstation 3. So my point is it is very hard to develop a universe based on an IP when the main characters are missing for the most part.”  The Story Koji then discussed the storyline, if you do not know the story of Dragon ball online already Click Here. He did mention though why there are Namekians on earth; Koji – “Ok so the first difference you are going to notice is the existence of 3 races, Human, Namekian and Majin all on the planet Earth. The Namekians ended up on earth because in age 851 the stars collapsed forcing them to migrate to Earth. “  Instances Koji – “Instances hold the entire story together and solve the problem of synchronization; players must complete certain key story instances before being allowed to progress into new areas. To reduce server load we also made all Zones into Instances to.” Koji also mentioned RAIDING which was currently unconfirmed in Dragonball Online, he did not talk much on raiding though, he merely stated raids are held within instances (just like in every other MMO).  Guilds In Koji’s presentation he mentioned that guilds will be able to buy their own DOJO and be able to upgrade the DOJO buy spending Zennies. He said that Key bosses will drop trophy’s that can be put on display in the DoJo. Player vs Player He also made a interesting note that each player will be able to create their own battle emblem which will displayer in the player vs player rankings.


Dragonball Online: Koji
Dragonball Online: Koji

Koji Takamiya started the presentation talking about NTL’s role in the creation of Dragon ball Online. Koji said that NTL worked on the graphics, reserving Intellectual Property, the storyline, programming and marketing of the game.
Koji also said that “NTL were very proud to be working on a title such as Dragon ball Online and would continue to support the project.”
Koji talked about several issues which they had with Intellectual Property and the ways they tried to resolve these issues. Koji said “The uproar which happened in Japan when South Korea were developing Dragon ball Online ultimately led to NTL into co-developing the game. Fusion was needed between Korea and Japan for DBO to be successful ” he then laughed.

Koji then continued to talk about the advantages and disadvantages for developing for a well known IP, “many advantages come from developing a well known IP, Easy Promotion is one of these advantages. The biggest disadvantage we had was the copyright restrictions that were in place protecting the IP.”

Koji – “You see it is very hard when you do not have the main Dragon ball characters to work with, like in other games on the X-Box 360, Playstation 2 and Playstation 3. So my point is it is very hard to develop a universe based on an IP when the main characters are missing for the most part.”

012slide 4

015

016 026

025

029

030 031

The Story

Koji then discussed the storyline, which we already know about. If you do not know the story of Dragon ball Online already Click Here.

Koji did mention why there are Namekians on earth;
Koji – “Ok so the first difference you are going to notice is the existence of 3 races, Human, Namekian and Majin all on the planet Earth. The Namekians ended up on earth because in age 851 the stars collapsed forcing them to migrate to Earth. “

024

Instances

011Koji – “Instances hold the entire story together and solve the problem of synchronization; players must complete certain key story instances before being allowed to progress into new areas. To reduce server load we also made all Zones into Instances to.”

Koji also mentioned RAIDING which was currently unconfirmed in Dragonball Online, he did not talk much on raiding though, he merely stated raids are held within instances (just like in every other MMO).

Guilds

Dojo Load Screen

Dojo Load Screen

In Koji’s presentation he mentioned that guilds will be able to buy their own DOJO and be able to upgrade the DOJO buy spending Zennies. He said that Key bosses will drop trophy’s that can be put on display in the DoJo. Dojo’s also act as a gathering location in game for guilds and you can travel to them at any time with a teleport skill.

Dojo Upgrade

Player vs Player

He also made a interesting note that each player will be able to create their own battle emblem which will displayer in the player vs player rankings. The emblem you create will also be used for other purposes to.

DBO Emblem Creation

DBO Emblem Creation

Koji’s presentation did go for some time and this article just sums up all the main points he made during the presentation.

Extra Power-Point Slides can be found below if you are intrested.

Bookmark and Share
11 Comments
  • newera
    December 6, 2009
    #1

    Nice article…some interesting things here i liked the part with the dojo.

    I wanted to add nice job with the web site-best dbo related site there is..and thats far all the news..almoast every day something new…keep it up!

  • killacus
    December 6, 2009
    #2

    cant wait until this comes out in english :) and for every english speaking player be ready to join the strongest guild to enter the dbo frame. the Gods Of War!!! (GOW)

  • Mishnara
    December 12, 2009
    #3

    I also liked this..
    and killacuz thats where you are wrong..
    the best and strongest guild is gonna be Team Four Star aka TFS!..

  • victor 3413
    December 15, 2009
    #4

    HOW DO I START THE GAME

  • LinXninja
    December 20, 2009
    #5

    very good

  • RAYNE
    January 18, 2010
    #6

    I’m Brazilian but still loved the site, I downloaded the game and forgot to take the (_)
    i had to download again but now I can play normally …
    site note 10; great game!

  • silpada jewelry catalog
    August 28, 2010
    #7

    Simply, the information about Dragonball Online: Icon 2009 Presentation! | Dragonball Online | The Ultimate Source For DBO News And Media is truly the greatest on this worthwhile topic. I with your conclusions and will desperately look forward to your upcoming updates. Expressing thanks will not be sufficient, for the exceptional clarity in your writing. I will immediately grab your rss feed to stay informed of any updates. Pleasant work and much success!